![]() On my most recent playthrough, I found myself buying more, stealing less. Spark Daggers also come early, and since the thief is blazingly fast, it can do a surprising amount of damage. On my first playthrough, I kept a thief going through most of the game, and found it handy (especially in stealing Phoenix Downs from Rust Birds on Dragon’s Peak). Thieves can steal rarer or better items as they level up. The thief can use: Knives and a few late-game throwing weapons, which suddenly makes it handy again. Thiefįast and handy, the thief’s motto (or at least mine) is: Steal whatever loot you can use, sell whatever you can’t. I use a monk often in the early parts of the game: it’s fast, and it gives a permanent boost to one’s attack stats at levelup. (It’s purple on this screen, bluer on my iPad, go figure.)Ĭan use: claws and knuckles, minimal armor, but often does more damage barehanded. Monkīarehanded badass wearing purple PJs. I used Red Mage in all those early dungeons requiring Mini or Toad, so that the character could still do damage once MP was gone. Quite good stats if you level them up greatly, but probably not worth it. Red Mage can use: A little of everything, equipment-wise (weaker swords, knives, bows, staves) black & white magic up through level 5. Spiffy hat, spiffy cape, but alas, the Red Mage is a Jack of None. ![]() (Refia is wearing White Mage in the opening FMV). I find myself moving away from White Mage too early, then having to give in and level up so as to have a healer for the hard dungeons. Insane amounts of white magic at higher levels means you’ll never need to buy potions and curatives. White Mage can use: Staves, weaker rods, white magic up to level 7 (excludes Arise, Holy, Tornado, but includes Aeroga). A WM can at least cast black magic spells using the Item command with equipped staves and rods. Here’s the job that saves our asses, although we grumble about its weakness. (Arc is wearing Black Mage in the opening FMV) White Mage I used Black Mage because I like bow/spell versatility, but I came to use it less and less as the game progressed, switching to characters with better armor who could lay down almost as much damage. Insane amounts of MP at high levels means you won’t miss the Ethers that FFIII lacks. Here’s our favorite elemental magic casting bazooka, with a very adorable outfit.īlack Mage can use: Staves, (weaker) rods, (weaker) bows black magic up through level 7 (Excludes Meteor, Flare, Death, but includes Drain. (Luneth is seen wearing this job in the opening FMV). I tended to change out of Warrior as soon as possible, due to the benefits or cuter costumes of other jobs. “Advance” skill boosts attack at the expense of defense.Īttack does insane damage at high levels. Warrior can use: beginning weapons and armor, but nothing more powerful than “Royal Sword.” Somehow I would’ve expected more armor, and I’m not sure why Luneth’s wearing a hula hoop with his. Here’s our starter tank, the “fighter” class of FFI. Insane stats at high levels make it almost worth leveling up. Freelancerĭon’t you wish we could just leave ’em in these adorbs costumes the whole game? Wait, no, that’s what happens in nearly every game after FFV, so that people complain about “dress up” in X-2 and XIII-2.įreelancer can use: Level 1 Black Magic/White Magic, most equipment. Aren’t I obsessive nice?)įor more thorough info on jobs, I recommend Seferaga’s FFIII FAQ and the nitty-gritty stats info hidden in the job section of Arkfullofsorrow’s FFIII walkthrough. (And while I’m at it, I’m going to plant my party in as many different locations as possible so you can enjoy the scenery. Mostly, this is just an excuse to share iOS screencaps of all the FFIII jobs. I’ve played through Final Fantasy III three times now, so here’s my take on the different job classes with random tips and observations.
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